Update June 2021: I’ve started posting sketches on https://shaders.connorbell.ca. These interactive WebGL shaders are automatically deployed from my software, ShaderChain.
I regularly create code sketches to learn new ideas, inspire larger concepts and to document my process. I’ve made over 400 since 2015 using a technique called raymarching to render signed distance fields. This allows flexibility beyond the regular constraints of 3d models and opens up possibilities to render complex fractals, infinite lattices, etc.