Generative Art

Icosahedron


I regularly create code sketches to learn new ideas, inspire larger concepts and to document my process. I’ve made over 400 since 2015 using a technique called raymarching to render signed distance fields. This allows flexibility beyond the regular constraints of 3d models and opens up possibilities to render complex fractals, infinite lattices, etc.

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VJ Loop Packs 2019

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Language GLSL, CG

Source code Shadertoy

Fragchain: Code I wrote in Unity to chain shaders together. Includes presets for individual gifs I’ve made. Midi support, doubles as a VJ and video production tool.