Generative Art

Icosahedron


Update June 2021: I’ve started posting sketches on https://shaders.connorbell.ca. These interactive WebGL shaders are automatically deployed from my software, ShaderChain.

I regularly create code sketches to learn new ideas, inspire larger concepts and to document my process. I’ve made over 400 since 2015 using a technique called raymarching to render signed distance fields. This allows flexibility beyond the regular constraints of 3d models and opens up possibilities to render complex fractals, infinite lattices, etc.

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VJ Loop Packs 2019

Language GLSL