I regularly create code sketches to learn new ideas, inspire larger concepts and to document my process. I’ve made over 400 since 2015 using a technique called raymarching to render signed distance fields. This allows flexibility beyond the regular constraints of 3d models and opens up possibilities to render complex fractals, infinite lattices, etc.
VJ Loop Packs 2019
Buy Prints Store
Language GLSL, CG
Source code Shadertoy
Fragchain: Code I wrote in Unity to chain shaders together. Includes presets for individual gifs I’ve made. Midi support, doubles as a VJ and video production tool.